SKU: 24510196213

DC The Dark Knight Trilogy: Batmobile Tumbler (Full Color) (Pre-Order)

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Description

DC The Dark Knight Trilogy: Batmobile Tumbler (Full Color) (Pre-Order)Batmans war on crime demands more than just fists and fearit requires cutting edge technology, and the Tumbler Batmobile is the ultimate tool for the job! Straight out of 2005s Batman Begins, this armored behemoth is built for high speed chases, rooftop jumps, and striking terror into Gothams underworld. Super7 is proud to introduce the Batmobile Tumbler Super Cyborg Figure, bringing the Dark Knights urban assault machine to your collection with movie

Batman’s war on crime demands more than just fists and fear—it requires cutting-edge technology, and the Tumbler Batmobile is the ultimate tool for the job!

Straight out of 2005’s Batman Begins, this armored behemoth is built for high-speed chases, rooftop jumps, and striking terror into Gotham’s underworld. Super7 is proud to introduce the Batmobile Tumbler Super Cyborg Figure, bringing the Dark Knight’s urban assault machine to your collection with movie-accurate sculpting and premium metallic finishes.

Measuring 10” long, 6.4” wide, and 3.5” tall, this Batmobile Tumbler is packed with hidden details. The fearsome exterior features rolling wheels and movie-accurate details like sculpted gas caps, spoiler, and finely crafted engine components—every inch of this Tumbler is designed to capture its unstoppable presence on the streets of Gotham.

The interior is just as impressive as what’s outside. Remove the canopy top to reveal the detailed cockpit, complete with a removable driver’s control accessory—because even Batman needs to pilot this beast with precision. Want to see what makes this machine roar? The cockpit top can also be taken off, exposing the intricately sculpted jet engine at its core.

Gotham’s criminals may think they can outrun justice, but the Batmobile Tumbler says otherwise. Upgrade your DC collection with the armored powerhouse that helped forge Batman’s legend—because the Dark Knight doesn’t just drive, he dominates the streets.

Product Specifications
License: DC Comics
Product Type: Collectible
Manufactured by: Super 7
Product Size: 10" H (254mm) x 6.4" W (162.56mm) x 3.5" L (88.9mm)

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SKU: 24510196213

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Iowa Mama
New York, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Fort Morgan, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Pawtucket, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
West Palm Beach, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015
M
Verified Purchase
Meridian
Omaha, US
★★★★★ 5
Helpful information and Questions to consider
Format: Paperback
As a writer of science fiction and fantasy I had already looked into the physical aspects of the worlds I was creating, but I quickly realized I needed to include society and culture in the worldbuilding. I started a search for information, questionairres, or guidelines to use and found very little that would be helpful to me as a writer. Until I came across this book. It's exactly what I needed. It touches on multiple aspects of beliefs and practices and asks questions to help you think through what you want for your worlds, even if it's mostly backgroud. A very useful tool.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2024

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