SKU: 84131954742

Final Fantasy XIV Online TTRPG: Scenario & Gamemaster Guide

Sale price$116.99 Regular price$129.99
Save 10%

Pay in installments of $32.50 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Sep 5 - Sep 10

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

Final Fantasy XIV Online TTRPG: Scenario & Gamemaster GuideThe Final Fantasy XIV TTRPG Scenario & Gamemaster Guide provides the information and tools youll need to modify existing scenarios or craft your very own adventures. *Players will need a copy of the Final Fantasy XIV TTRPG Standard Rulebook or the abbreviated version of the rules available for free on the game's official website in order to make full use of this product. Components Adventure Creation Tools This book explains how to adjust or adapt

The Final Fantasy XIV TTRPG Scenario & Gamemaster Guide provides the information and tools you’ll need to modify existing scenarios or craft your very own adventures.

*Players will need a copy of the Final Fantasy XIV TTRPG Standard Rulebook or the abbreviated version of the rules available for free on the game's official website in order to make full use of this product.

Components

  • Adventure Creation Tools
    This book explains how to adjust or adapt existing scenarios and FATEs to create new scenarios, as well as how to create entirely original scenarios from scratch. It also includes new rules for streamlining complex checks outside of encounters.
  • New Rewards
    Nothing excites adventurers more than the promise of treasure and other rewards! The Scenario & Gamemaster Guide outlines how to come up with appropriate rewards to include in your scenarios and offers examples of new minions, mounts, and titles to serve as inspiration.
  • Expanded Encounter Rules
    The Scenario & Gamemaster Guide expands on the encounter rules outlined in the Standard Rulebook, introducing new optional rules for difficult terrain and other types of special squares, as well as a variety of weather conditions and more. Implementing these mechanics is certain to enrich the game for groups of experienced players.
  • World Guide
    A trove of supplementary information about the realm of Eorzea and beyond can be found within the pages of this book, including an introduction to the deities of Eorzea, the various primals worshipped by the land’s beast tribes , and the ever-present threat posed by the Garlean Empire.
  • Original Scenarios
    The Scenario & Gamemaster Guide contains three official premade scenarios: one for Lv. 50 adventurers, one for Lv. 55 adventurers, and one for Lv. 60 adventurers. These scenarios tie together into an overarching campaign that takes place during the events of Final Fantasy XIV: Heavensward.
  • Challenge Duties
    This book introduces challenge duties: high-end content for experienced players that pits the party against brutal foes and complex encounter mechanics. The Scenario & Gamemaster Guide contains two official premade challenge duties: one for Lv. 50 adventurers and one for Lv. 60 adventurers.
  • FATEs
    The Scenario & Gamemaster Guide contains eleven official premade FATEs based upon those found in Final Fantasy XIV: two for Lv. 30 adventurers, two for Lv. 40 adventurers, three for Lv. 50 adventurers, one for Lv. 55 adventurers, and three for Lv. 60 adventurers.
  • New Personal Quests
    Expanding on the personal quests introduced in the Standard Rulebook, the Scenario & Gamemaster Guide offers a variety of new ways in which adventurers can spend their downtime between adventures, such as building rapport with the land’s various allied societies.
  • Enemy Data
    The Scenario & Gamemaster Guide includes data for approximately 130 different monsters and other foes, the majority of which appear in Final Fantasy XIV: A Realm Reborn and Heavensward.
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 84131954742

Discover Niche Categories That Outsell

Top-Converting Item to Boost Your Average Order

4.8 ★★★★★
Based on 21 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
C
Verified Purchase
CG
Port Orchard, US
★★★★★ 5
Best book on the subject
Format: Paperback
Short yet concise argument for ending wars.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 31, 2022
H
Verified Purchase
harel charnis
Lowell, US
★★★★★ 5
A must learn
Format: Paperback
Too important to be forgitten
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 14, 2019
J
John Matlock
Fort Morgan, US
★★★★★ 5
It's How Wars End That Become Important Afterward
Format: Paperback
The twentiety century taught us a lot about wars and how they end. World War I showed us that making strong demands on the defeated (who didn't admit defeat to their own people) set the stage for the next big war. World War II was fought until the Unconditional Surrender of the Germans and Japanese. Something that thinkers still debate as having made them fight all that harder. VietNam was fought with no clear end in sight, and "another VietNam" entered our language. The first Gulf War was ended when Colin Powell and Bush II debated how to end the war. They stopped before they had to go in and see what the Sunni's, Shiite's and Kurds made of the power vacuum left by the removal of Saddam would have created. Bush II is learning about this now. This is the second revised edition of this book, originally published in 1971 and then updated in 1991 and now 2005 to reflect happenings in new wars. Still some of the old wars had interesting insights that I didn't know before, such as how Finland, originally on Germany's side against Russia, made a peace with Russia and kicked the Germans out before they became a Russian province. Great Book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 6, 2005
C
César González Rouco
Bozeman, US
★★★★★ 3
Complementary readings
Format: Paperback
There are already three good reviews so I will only suggest reading the following books instead of, or in addition to, this peculiar work: a) "War in human civilization" by Azar Gat; b) "War before Civilization. The Myth of the Peaceful Savage", by Lawrence Keeley; c) "How War Began" by Keith F. Otterbein; d) "War and Peace and War: The Rise and Fall of Empires" by Peter Turchin; and e) "War and the Law of Nations: A General History" by Stephen Neff.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 8, 2009
B
bjcefola
Omaha, US
★★★★★ 5
Excellent short-book analysis
Format: Paperback
This short book is an outstanding analysis of how nations end wars, or accept peace. Ikle shows how governments often prefer obviously self-destructive courses rather then compromise peace terms. The problem is most acute when factional interests dominate strategy rather then a rational unitary interest. In such a circumstance, factions that benefit from continuing the war will accuse those pursuing peace of treason. Sadly, there is no equivalent derogatory word in English for those who pursue war to the detriment of their country. The book was first written in 1971, and most of the examples are from the two world wars. The work is still extremely relevant, and at 130 pages it's well worth the time. Highly recommended as a first book to read on ending war.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 4, 2007

recommand products