SKU: 57188827600

紅蘿蔔幼稚園(《西瓜游泳池》作者又一暖心力作,獻給孩子、老師,爸爸媽媽的打氣應援繪本!)

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紅蘿蔔幼稚園(《西瓜游泳池》作者又一暖心力作,獻給孩子、老師,爸爸媽媽的打氣應援繪本!): : 1. 2. 3. 4. 5. 6.

作者: 安寧達  |  譯者: 馮燕珠


       入選韓國各大報媒體推薦讀物、教保文庫等各大書店兒童晨讀推薦讀物
  《西瓜游泳池》作者又一暖心力作,獻給孩子、老師,爸爸媽媽的打氣應援繪本!

  小紅兔要上幼稚園嘍!
  幼稚園裡有好多兔同學,還有松鼠園長、狐狸老師、貓貓老師,
  和一隻身材大大大的熊老師。
  可是,小紅兔不喜歡大熊老師,
  他的聲音好大,他長得好壯,甚至有點可怕!
  「我不想上學!」媽媽並不知道他的心情,還是帶他去了學校。
  慢慢的,咦?小紅兔發現大熊老師似乎沒有想像中那麼可怕?!
  他幫保守祕密,還解決問題……

  從抗拒上學到我不要回家
  從懼怕老師到超級崇拜
  大熊老師施展了什麼樣的魔法妙方呢?

  作者安寧達以生動有趣的故事呈現小朋友的思想世界,透過小紅兔讓我們深入幼稚園的生活,並感受到父母與老師的耐心和陪伴,是小朋友從抵抗到認同的重要關鍵。在小朋友的世界裡,幼稚園是一個充滿愛的地方,老師儘管有時嚴厲,在他們的眼中,老師永遠是最棒的人。

本書特色

  1.《西瓜游泳池》、《奶奶的奇幻暑假》作者長期盤踞韓國書店童書榜的暢銷繪本
  2.孩子剛上幼稚園的真實寫照
  3.緩解入園焦慮的可愛故事
  4.透過繪本感受到照顧孩子的爸媽和老師們的辛勞
  5.畫面裡有很多小彩蛋,適合親子一起共讀、遊戲
  6.安寧達色筆觸溫暖、親切、真摯,難得一見的溫馨繪本


作者

安寧達


  在依山傍水的山村學校學習視覺設計,現為專職插畫家,插畫作品有《真的啦》、《晚安,可可》。二○一五年出版第一本圖文創作繪本《西瓜游泳池》,獲得廣大迴響,並入選第五十六屆韓國文化獎(青少年組),之後走上繪本創作之路,擅長以色鉛筆創作,畫風質樸溫暖。代表作有《西瓜游泳池》、《奶奶的暑假》、《我們總是會再見面的》、《梅莉》、《因為啊……》。

  筆名「安寧達」源於韓文發音「안녕달」,意即「你好,月亮」之意。

譯者

馮燕珠


  新聞系畢業,曾任職記者、公關、企畫工作。之後為精進韓文,毅然辭掉工作,赴韓進修語言。並於課餘時間教授韓國人中文。回國後從事與韓文相關工作,包括教在台韓國人中文,以及翻譯書籍、韓劇與口譯等。 
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SKU: 57188827600

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4.4 ★★★★★
Based on 14 reviews
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Verified Purchase
Iowa Mama
Chelsea, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Lowell, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 12, 2023
M
Verified Purchase
Momx4
Chelsea, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
Lake Worth, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015
M
Verified Purchase
Meridian
Houston, US
★★★★★ 5
Helpful information and Questions to consider
Format: Paperback
As a writer of science fiction and fantasy I had already looked into the physical aspects of the worlds I was creating, but I quickly realized I needed to include society and culture in the worldbuilding. I started a search for information, questionairres, or guidelines to use and found very little that would be helpful to me as a writer. Until I came across this book. It's exactly what I needed. It touches on multiple aspects of beliefs and practices and asks questions to help you think through what you want for your worlds, even if it's mostly backgroud. A very useful tool.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2024

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