SKU: 14244821332

Sizzix Thinlits Die Set 13PK by Tim Holtz, Vintage Labels (#665929)

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Description

Sizzix Thinlits Die Set 13PK by Tim Holtz, Vintage Labels (#665929)This Sizzix Vintage Labels Thinlits Die Set truly is one of a kind! With an array of label shapes available, use this Die Set with Oil Based Inks (water based inks are not suitable) to create the most fantastic finish. Make sure you apply some Oil Based Inks from a Brayer straight onto the Die itself prior to cutting, once applied, cut as you normally would with your Big Shot Die Cutting Machine. The final project will appear as a cut label with the

This Sizzix Vintage Labels Thinlits Die Set truly is one of a kind! With an array of label shapes available, use this Die Set with Oil-Based Inks (water-based inks are not suitable) to create the most fantastic finish. Make sure you apply some Oil-Based Inks from a Brayer straight onto the Die itself prior to cutting, once applied, cut as you normally would with your Big Shot Die Cutting Machine. The final project will appear as a cut label with the colored ink debossed into the design. Make sure to wipe your Dies with a cloth and some alcohol based cleaner to ensure they are ready for your next crafting project. We think this design is perfect for adding to Birthday and Christmas gift wrap designs as well as to your cardmaking and scrapbooking projects! This Thinlits set by Tim Holtz also comes with a storage folder for easy storage of your dies to help you keep your craft room tidy.

Thinlits create dazzling detailed shapes for more creative cardmaking and paper crafting projects. These wafer-thin chemically etched die sets are designed to cut, emboss or stencil a single sheet of cardstock, paper, metallic foil or vellum. They are simple to use, compact and portable for cutting at home or on the go. Use them for enhanced intricacy and to add a special touch of inspiration to all your projects.

The Thinlits dies in this set are compatible with the BIGkick, Big Shot and Vagabond machines.

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SKU: 14244821332

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Aurélien
Waukegan, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Louisville, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Whiting, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
San Leandro, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Lake Worth, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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