SKU: 38007664576

GigaWatt PF-1 EVO+ Filtering Power Strip

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Description

GigaWatt PF-1 EVO+ Filtering Power StripPF 1 EVO+ Filtering Power Strip The PF 1EVO+ power strip effectively filters current and protects connected devices in audio and video systems. FEATURES designed to power and protect Hi Fi devices allows connection of 6 devices improves sound quality does not limit the dynamics of the system optimally filters interference protects connected devices from the effects of surges and short circuits PowerSync power cable included in the set. The PF 1 EVO+

PF-1 EVO+ Filtering Power Strip

The PF-1EVO+ power strip effectively filters current and protects connected devices in audio and video systems. 

FEATURES

  • designed to power and protect Hi Fi devices
  • allows connection of 6 devices
  • improves sound quality
  • does not limit the dynamics of the system
  • optimally filters interference
  • protects connected devices from the effects of surges and short circuits
  • PowerSync power cable included in the set.

The PF-1 EVO+ is the fourth generation of GigaWatt's most popular power strip model, produced in almost unchanged form for many years.

A filtering RLC-type block is responsible for suppressing interference. It was built using, among other things, metallized polyester capacitors with low inductance and an IP (Iron Powder) type filter core. All filter components are assembled with silver solder on a massive PCB with very large cross-section paths.

The strip dispenses with the use of traditional protective elements such as fusible or thermal fuses, which by throttling the free flow of current to the protected circuits have a negative effect on the sound. Surge protection of the strip is provided by a cascade protection system consisting of plasma spark gaps and a new generation of UltraMOV varistors. These elements, working together with a properly executed modern electrical installation, guarantee comprehensive protection against overvoltages and overcurrents.

The PF-1 EVO+ uses an innovative current distribution system, which is the company's own development. It is based on massive distribution rails made of polished high-purity cathode copper (Cu-ETP) bars. The system supplies current directly to each pair of output sockets through crimped and screwed connections. The internal wiring is made with GigaWatt Powerlink 4 QMM OFHC copper conductors. The use of star connection topology, along with the high conductivity and massive cross-sectional area of 30 QMM of each rail, ensures even and stable power distribution regardless of the load on the individual outputs of the strip.

The massive housing of the PF-1 EVO+ strip is made entirely of metal. It also provides a perfectly tight shield against RFI and EMI interference. The strip is also equipped with an LED that indicates proper operation of the device.

The power strip is equipped with six, high-quality GigaWatt G-040 Schuko type power outlets, designed and manufactured in-house. The brass contacts of the sockets have been technically silvered at the factory, without the use of intermediate metals such as a layer of copper or nickel, which could introduce unfavorable series resistance and voltage drop. The enlarged surface of the contacts and the thick layer of silver guarantee a secure contact with the pins of the plugs.

As an option, for effective childproofing, G-040 sockets can be equipped with integrated electric shock shields (increased contact protection in accordance with VDE 0620).

The PF-1 EVO+ is also available with NEMA 5-20R type power outlets, used in North America and some Asian countries, and Australian AS/NZS 3112 type outlets.

The PF-1 EVO+ uses an IEC input socket, which allows the user to plug in any power cable.

The power strip comes standard with a 1.5m PowerSync power cord. In order to use the PF-1 EVO+ to its maximum potential, the PowerSync PLUS or LC-2 EVO power cord is recommended.

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Exchange/Return Notes
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SKU: 38007664576

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Aurélien
Massapequa, US
★★★★★ 5
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As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
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Bradley Wardell
Whiting, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Natrona Heights, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Battle Creek, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Omaha, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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