SKU: 28340613089

Raymarine Ev100 Tiller Pilot

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Description

Raymarine Ev100 Tiller PilotThis package consists of: E22166 P70 control E70096 EV 1 Sensor Core E70098 ACU 100 Q047 Tiller Drive R70160 Evolution Cabling Kit The NEW Raymarine p70 and p70R Autopilot Control Heads The new autopilots are available in two control styles. The Raymarine p70 autopilot control head is a push button operation controller designed primarily for sailboats, while the Raymarine p70R autopilot control head, with its combination of push buttons and rotary

This package consists of:

  • E22166 P70 control
  • E70096 EV-1 Sensor Core
  • E70098 ACU-100
  • Q047 Tiller Drive
  • R70160 Evolution Cabling Kit

The NEW Raymarine p70 and p70R Autopilot Control Heads

 

The new autopilots are available in two control styles. The Raymarine p70 autopilot control head is a push-button operation controller designed primarily for sailboats, while the Raymarine p70R autopilot control head, with its combination of push-buttons and rotary control dial, is aimed at powered craft.

Key features:

  • New LightHouse user interface is simple and quick to use.
  • 160 viewing angles
  • Start up wizard helps you configure the pilot quickly and easily
  • Anti-reflective coating for improved visibility in bright sunlight
  • Button or rotary control options for sail and power applications
  • Low power - typically 132mA/1.6W - 27% less than ST70 at x4 measured brightness
  • Supported autopilot modes: Auto; Standby; Pattern; Track; Wind Vane; Power Steer and Jog Steer
  • Display the pilot information in different formats
  • Simple system and group dimming/illumination
  • Support for multiple data sources
  • SeaTalkng/ NMEA 2000 and SeaTalk1 connectivity (no bridging required)

Superior Viewing

 

Advanced LED backlighting offers low power consumption and delivers vibrant color and contrast. Wide horizontal and vertical viewing angles ensure the display can be seen clearly from acute positions.

Model

Raymarine p70

Autopilot controller (button)

E22166

Raymarine p70R

Autopilot controller (rotary)

E22167


Nominal voltage 12v DC
Voltage range 9 to 16v DC
Screen size 3.5" TFT LCD 320 x 240 pixels
Colours

16 bit colour (64K colours)

LCD Brightness

700cd/m2

Power consumption

69mA no lighting;

134ma 100% illumination

Connections

SeaTalkng (x2) (NMEA2000 and SeaTalk compatible)

Operating temperature

-025 C to 55 C (-13 F to 131 F)

Storage temperature

-030 C to 70 C (-22 F to 158 F)

Relative humidity

93% max

Waterproofing

IPX6

Conformance

Europe 2004/108/EC

Australia and New Zealand C-Tick compliance level 2

Models

EV-1


Nominal supply voltage

12 V (powered by SeaTalkng system)

Operating voltage range

10.8 V to 15.6 V dc

Power consumption

(taken from SeaTalkng system)

30 mA

SeaTalkng LEN

(Load Equivalency Number)

1

Sensors

3-axis digital accelerometer

3-axis digital compass

3-axis gyro digital angular rate sensor

Data connections

SeaTalkng

 

NMEA 2000 DeviceNet (EV-2 only)

Installation environmental

Operating temperature: -20°C to +55°C (-4°F to +131°F)

Storage temperature: -30°C to +70°C (-22°F to +158°F)

Relative humidity: max 93%

Waterprrof rating: IPX 6

Dimensions

Diameter: 140 mm (5.5 in)

Depth (including mounting enclosure): 35 mm (1.4 in)

Depth (including wall bracket): 95 mm (3.8 in)

Weight

0.29 kg (0.64 lbs)

EMC compliance

Europe: 2004/108/EC

Australia and New Zealand

 

Model

ACU-100

   

Drive Current Output
Maximum continuous

7 A at supply voltage

Drive Clutch Output
No clutch connection
Connections
  • Rudder reference sensor
  • Power
  • Drive motor
  • Ground
Nominal supply voltage

12 V

Operating voltage range

10.8 V to 15.6 V dc

Power consumption (standby) - main power supply

300 mA (12V)

Power consumption (standby) - SeaTalkng power supply

No power supply to SeaTalkng

SeaTalkng< /sup> LEN

(Load Equivalency Number)

1

SeaTalkng Power out

No power supply to SeaTalkng

 

Data connections

SeaTalkng

Installation environment

Operating temperature: -20°C to +55°C (-4°F to +131°F)

Storage temperature: -30°C to +70°C (-22°F to +158°F)

Relative humidity: max 93%

Waterproof rating

Connector panel: IPX2

Drive electronics: IPX6

Dimensions

(W x H x D)

180 mm x 140 mm x

52 mm

(7.1 in x 5.5 in x 2.0 in)

Weight

0.6 kg (1.32 lbs)

Conformance

Europe: 2004/108/EC

Australia and New Zealand: C-Tick, Compliance Level 2

Shipping Notes
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SKU: 28340613089

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Aurélien
Lexington, US
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Great Book for Project-Based Learning
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As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Bradley Wardell
Port Orchard, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Mike Athey
Battle Creek, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
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This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Belleville, US
★★★★★ 5
Very helpful
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Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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Birmingham, US
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Lots of uses in Roblox
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Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025

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