SKU: 72308450600

MB450 LUXE 2-in-1 Pushchair & Carrycot - Mink - Grade A

Sale price$181.80 Regular price$202.00
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Description

MB450 LUXE 2-in-1 Pushchair & Carrycot - Mink - Grade AGRADE A NEW ITEM MAY HAVE SOME SLIGHT BLEMISHES MARKED PACKAGING What's included? CHASSIS Sleek, black aluminium frame. CARRYCOT Suitable from birth to 6 months. SEAT UNIT Suitable from birth to 22kg. ACCESSORIES Premium foot muff, matching backpack changing bag, phone holder, cup holder and waterproof rain cover Your all in one solution The My Babiie MB450 Luxe Travel System is your all in one, ultra stylish solution for parenthood on the go.

GRADE A - NEW ITEM - MAY HAVE SOME SLIGHT BLEMISHES / MARKED PACKAGING

What's included?

CHASSIS
Sleek, black aluminium frame. 

CARRYCOT
Suitable from birth to 6 months.

SEAT UNIT
Suitable from birth to 22kg. 

ACCESSORIES
Premium foot-muff, matching backpack changing bag, phone holder, cup holder and waterproof rain-cover

Your all-in-one solution

The My Babiie MB450 Luxe Travel System is your all-in-one, ultra-stylish solution for parenthood on the go. Designed to adapt from birth through toddlerhood, this elegant system includes a carrycot and stroller seat, plus premium accessories like a quilted footmuff, matching changing bag, attachable phone holder, and raincover.

Packed full of features

Panoramic ventilation

The overnight sleep approved carrycot has a UPF50+ sun-protected canopy with panoramic ventilated panels allowing for optimal airflow, temperature regulation, and visual stimulation. You, as a parent can rest easy knowing your newborn can experience the world in full comfort.

Adjustable comfort

The pushchair seat includes a removable padded pillow, adding extra support and plush comfort for your little one - especially during naps or longer strolls.  It’s that extra touch of luxury that helps your baby feel snug, secure, and supported from day one.

Height adjustable

The 4-position adjustable telescopic handle is designed with precisely selected height points—giving you all the flexibility you need, without the fuss. Whether you're tall, petite, or somewhere in between. Less to think about, more comfort in every stroll.

Magnetic buckle

Our revolutionary magnetic harness system makes buckling in and out as smooth as can be. And when paired with the 360 swivel bumper bar the days of fiddling about are over with this innovative system.

Smooth rides

Tailored comfort for every terrain - The advanced external suspension system gives you full control over your ride. With an adjustable strength setting, you can easily switch between a softer suspension for smoother strolls on bumpy ground, or a firmer setting for more responsive handling on flatter surfaces.

Cosy comfort

The MB450 Luxe pushchair features a lie-flat recline for ultimate comfort and a large, 3-position extendable canopy, offering perfect protection and shade while keeping your little one cosy on every stroll.

Big Pushchair,
Little Fold

When adventuring is over, the MB450 LUXE folds down into a neat compact fold with its own carry handle making stowing and going a breeze.

And there's more...

Matching changing bag

The perfect finishing touch for your pram – spacious, refined, and beautifully comfortable. Designed with care to complement your pram, it creates a timeless, coordinated look with My Babiie style.

Premium footmuff

The MB450 Luxe pushchair comes complete with a premium footmuff to keep your little one snug and warm, plus a handy cup holder, ensuring comfort and convenience are always included.

Phone holder included

The MB450 Luxe pushchair includes a universal phone holder, designed to keep your device secure and accessible. It easily attaches to either the handle or bumper bar for effortless convenience on the go.

Black & Mink – Modern Elegance with Everyday Comfort

Discover understated luxury with the Black Pram with Mink Fabrics by My Babiie. The rich black frame contrasts beautifully with the soft mink tones, creating a sleek yet timeless look for modern parents. Designed for versatility and comfort, the plush seat offers a fully reclinable backrest, adjustable and extendable leg rest, and height-adjustable back support. With ease in mind, the seat unit can be removed at the touch of the memory buttons and switched effortlessly between parent-facing and world-facing, blending stylish design with everyday practicality.

Cosy Carrycot

The included carrycot in the MB450 LUXE travel system provides a comfy place for your newborn to sleep whilst you're out and about.
• Padded mattress included
• Carrycot suitable for overnight sleeping
• Built in adapters so it can click onto the pushchair frame
• Fabric includes UV50 filter
• Memory buttons allow you to detach the carrycot using one hand
• Panoramic ventilation.

Car Seat Compatibility

The MB450 LUXE is also suitable with car seats such as: Cybex CloudZ, Maxi Cosi Pebble 360 Pro, Joie I-Snug2, Maxi Cosi Cabrio i-size, Maxi Cosi Pebble 360

Or you can purchase this model as a 3-in-1 option which includes the My Babiie i-Size Infant Carrier, with extra-comfy padded newborn inserts and a harness that loosens with the push of a button and tightens with a pull.

 

Key Features
• Lightweight design for maximum portability
Easily folds neat & compactly
• Seat unit can be world or parent facing
Multi-position reclining seat with 5-point magnetic buckled harness
Multi-positional and extendable leg rest
• Removable padded headrest included
• Height adjustable seat back to grow with your child

Front & rear wheel adjustable suspension
• Telescopic push handle
• Stylish mink fabrics 
• Large 3 position canopy with viewing window
• Raincover, premium footmuff, matching bag and cup holder included

Usage
• Suitable from birth
• Suitable up to 22kg

Product Specs
Pushchair: 9.25kg
Bassinet only: 4.3kg
Bassinet on frame: 10.6kg

Pushchair
Unfolded: 100cm L x 57cm W x 104cm H
Folded: 66cm L x 57cm W x 34cm H
Handle height: 91 - 104cm 
Seat width: 31.5cm

Box weight: 22.7kg
Box dimensions: 50
cm x 37.5cm x 86cm

Product code: MB450LMK

EN1888-1 & 2:2018 approved


📎 Download User Manual

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SKU: 72308450600

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Znapp
Omaha, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Draper, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025
B
Blake Lynch
Charlottesville, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Waukegan, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Los Angeles, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025

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